namespace Maestro.Editors.LayerDefinition.Vector.Scales
{
partial class ScaleRangeConditions
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ScaleRangeConditions));
this.DisplayLines = new System.Windows.Forms.CheckBox();
this.lineConditionList = new ConditionListButtons();
this.DisplayPoints = new System.Windows.Forms.CheckBox();
this.pointConditionList = new ConditionListButtons();
this.DisplayAreas = new System.Windows.Forms.CheckBox();
this.areaConditionList = new ConditionListButtons();
this.splitter1 = new System.Windows.Forms.Splitter();
this.splitter2 = new System.Windows.Forms.Splitter();
this.SuspendLayout();
//
// DisplayLines
//
resources.ApplyResources(this.DisplayLines, "DisplayLines");
this.DisplayLines.Checked = true;
this.DisplayLines.CheckState = System.Windows.Forms.CheckState.Checked;
this.DisplayLines.Name = "DisplayLines";
this.DisplayLines.UseVisualStyleBackColor = true;
this.DisplayLines.CheckedChanged += new System.EventHandler(this.DisplayLines_CheckedChanged);
//
// lineConditionList
//
resources.ApplyResources(this.lineConditionList, "lineConditionList");
this.lineConditionList.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.lineConditionList.Name = "lineConditionList";
this.lineConditionList.Owner = null;
this.lineConditionList.ItemChanged += new System.EventHandler(this.lineConditionList_ItemChanged);
//
// DisplayPoints
//
resources.ApplyResources(this.DisplayPoints, "DisplayPoints");
this.DisplayPoints.Checked = true;
this.DisplayPoints.CheckState = System.Windows.Forms.CheckState.Checked;
this.DisplayPoints.Name = "DisplayPoints";
this.DisplayPoints.UseVisualStyleBackColor = true;
this.DisplayPoints.CheckedChanged += new System.EventHandler(this.DisplayPoints_CheckedChanged);
//
// pointConditionList
//
resources.ApplyResources(this.pointConditionList, "pointConditionList");
this.pointConditionList.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.pointConditionList.Name = "pointConditionList";
this.pointConditionList.Owner = null;
this.pointConditionList.ItemChanged += new System.EventHandler(this.pointConditionList_ItemChanged);
//
// DisplayAreas
//
resources.ApplyResources(this.DisplayAreas, "DisplayAreas");
this.DisplayAreas.Checked = true;
this.DisplayAreas.CheckState = System.Windows.Forms.CheckState.Checked;
this.DisplayAreas.Name = "DisplayAreas";
this.DisplayAreas.UseVisualStyleBackColor = true;
this.DisplayAreas.CheckedChanged += new System.EventHandler(this.DisplayAreas_CheckedChanged);
//
// areaConditionList
//
resources.ApplyResources(this.areaConditionList, "areaConditionList");
this.areaConditionList.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.areaConditionList.Name = "areaConditionList";
this.areaConditionList.Owner = null;
this.areaConditionList.ItemChanged += new System.EventHandler(this.areaConditionList_ItemChanged);
//
// splitter1
//
resources.ApplyResources(this.splitter1, "splitter1");
this.splitter1.Name = "splitter1";
this.splitter1.TabStop = false;
//
// splitter2
//
resources.ApplyResources(this.splitter2, "splitter2");
this.splitter2.Name = "splitter2";
this.splitter2.TabStop = false;
//
// ScaleRangeConditions
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.Controls.Add(this.areaConditionList);
this.Controls.Add(this.DisplayAreas);
this.Controls.Add(this.splitter2);
this.Controls.Add(this.lineConditionList);
this.Controls.Add(this.DisplayLines);
this.Controls.Add(this.splitter1);
this.Controls.Add(this.pointConditionList);
this.Controls.Add(this.DisplayPoints);
this.Name = "ScaleRangeConditions";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.CheckBox DisplayLines;
private ConditionListButtons lineConditionList;
private ConditionListButtons pointConditionList;
private System.Windows.Forms.CheckBox DisplayPoints;
private ConditionListButtons areaConditionList;
private System.Windows.Forms.CheckBox DisplayAreas;
private System.Windows.Forms.Splitter splitter1;
private System.Windows.Forms.Splitter splitter2;
}
}