# Microsoft Developer Studio Project File - Name="TestPlugInRunner" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=TestPlugInRunner - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "TestPlugInRunner.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "TestPlugInRunner.mak" CFG="TestPlugInRunner - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "TestPlugInRunner - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "TestPlugInRunner - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "TestPlugInRunner - Win32 Release"

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# Begin Special Build Tool
TargetPath=.\Debug\TestPlugInRunnerd.exe
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!ENDIF 

# Begin Target

# Name "TestPlugInRunner - Win32 Release"
# Name "TestPlugInRunner - Win32 Debug"
# Begin Group "Resource Files"

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SOURCE=.\res\errortype.bmp
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SOURCE=.\res\ico00001.ico
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!IF  "$(CFG)" == "TestPlugInRunner - Win32 Release"

# Begin Custom Build - Updating $(InputPath)
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InputPath=..\..\..\lib\cppunit_dll.dll
InputName=cppunit_dll

"$(IntDir)\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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!IF  "$(CFG)" == "TestPlugInRunner - Win32 Release"

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!ELSEIF  "$(CFG)" == "TestPlugInRunner - Win32 Debug"

# Begin Custom Build - Updating $(InputPath)
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InputPath=..\..\..\lib\cppunitd_dll.dll
InputName=cppunitd_dll

"$(IntDir)\$(InputName).dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# SUBTRACT CPP /YX /Yc /Yu
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SOURCE=.\ReadMe.txt
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