// // // // // $Revision$ // using System; using System.Diagnostics; using System.Collections.Generic; namespace ICSharpCode.TextEditor.Util { internal struct RedBlackTreeIterator : IEnumerator { internal RedBlackTreeNode node; internal RedBlackTreeIterator(RedBlackTreeNode node) { this.node = node; } public bool IsValid { get { return node != null; } } public T Current { get { if (node != null) return node.val; else throw new InvalidOperationException(); } } object System.Collections.IEnumerator.Current { get { return this.Current; } } void IDisposable.Dispose() { } void System.Collections.IEnumerator.Reset() { throw new NotSupportedException(); } public bool MoveNext() { if (node == null) return false; if (node.right != null) { node = node.right.LeftMost; } else { RedBlackTreeNode oldNode; do { oldNode = node; node = node.parent; // we are on the way up from the right part, don't output node again } while (node != null && node.right == oldNode); } return node != null; } public bool MoveBack() { if (node == null) return false; if (node.left != null) { node = node.left.RightMost; } else { RedBlackTreeNode oldNode; do { oldNode = node; node = node.parent; // we are on the way up from the left part, don't output node again } while (node != null && node.left == oldNode); } return node != null; } } }