# Microsoft Developer Studio Project File - Name="gperf" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=gperf - Win32 Static Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "gperf.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "gperf.mak" CFG="gperf - Win32 Static Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "gperf - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "gperf - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "gperf - Win32 Static Release" (based on "Win32 (x86) Console Application") !MESSAGE "gperf - Win32 Static Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "gperf - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\\" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 ace.lib /nologo /subsystem:console /machine:I386 /out:"..\..\..\bin\Release\gperf.exe" /libpath:"..\..\..\ace" /libpath:".\lib" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "gperf - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\..\\" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 aced.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\bin\gperf.exe" /pdbtype:sept /libpath:"..\..\..\ace" /libpath:".\lib\\" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "gperf - Win32 Static Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "gperf___Win32_Static_Release" # PROP BASE Intermediate_Dir "gperf___Win32_Static_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Static_Release" # PROP Intermediate_Dir "Static_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\\" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\\" /D "_CONSOLE" /D "_MBCS" /D "NDEBUG" /D "ACE_AS_STATIC_LIBS" /D "WIN32" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 gperf.lib ace.lib /nologo /subsystem:console /machine:I386 /out:"..\..\..\bin\Release\gperf.exe" /libpath:"..\..\..\ace" /libpath:".\lib" # SUBTRACT BASE LINK32 /nodefaultlib # ADD LINK32 aces.lib advapi32.lib user32.lib /nologo /subsystem:console /machine:I386 /out:"..\..\..\bin\Release\gperf.exe" /libpath:"..\..\..\ace" /libpath:".\lib" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "gperf - Win32 Static Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "gperf___Win32_Static_Debug" # PROP BASE Intermediate_Dir "gperf___Win32_Static_Debug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Static_Debug" # PROP Intermediate_Dir "Static_Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\..\\" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\..\\" /D "_CONSOLE" /D "_MBCS" /D "_DEBUG" /D "ACE_AS_STATIC_LIBS" /D "WIN32" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 gperfd.lib aced.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\bin\gperf.exe" /pdbtype:sept /libpath:"..\..\..\ace" /libpath:".\lib\\" # SUBTRACT BASE LINK32 /nodefaultlib # ADD LINK32 acesd.lib advapi32.lib user32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\..\..\bin\gperf.exe" /pdbtype:sept /libpath:"..\..\..\ace" /libpath:".\lib\\" # SUBTRACT LINK32 /nodefaultlib !ENDIF # Begin Target # Name "gperf - Win32 Release" # Name "gperf - Win32 Debug" # Name "gperf - Win32 Static Release" # Name "gperf - Win32 Static Debug" # Begin Group "Source Files" # PROP Default_Filter ".cpp" # Begin Source File SOURCE=.\Bool_Array.cpp # End Source File # Begin Source File SOURCE=.\Gen_Perf.cpp # End Source File # Begin Source File SOURCE=.\gperf.cpp # End Source File # Begin Source File SOURCE=.\Hash_Table.cpp # End Source File # Begin Source File SOURCE=.\Iterator.cpp # End Source File # Begin Source File SOURCE=.\Key_List.cpp # End Source File # Begin Source File SOURCE=.\List_Node.cpp # End Source File # Begin Source File SOURCE=.\Options.cpp # End Source File # Begin Source File SOURCE=.\Vectors.cpp # End Source File # Begin Source File SOURCE=.\Version.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter ".h" # Begin Source File SOURCE=.\Bool_Array.h # End Source File # Begin Source File SOURCE=.\Gen_Perf.h # End Source File # Begin Source File SOURCE=.\Hash_Table.h # End Source File # Begin Source File SOURCE=.\Iterator.h # End Source File # Begin Source File SOURCE=.\Key_List.h # End Source File # Begin Source File SOURCE=.\List_Node.h # End Source File # Begin Source File SOURCE=.\Options.h # End Source File # Begin Source File SOURCE=.\Vectors.h # End Source File # End Group # End Target # End Project